Third post on the object state axiom. Here I will speak about the state of the Class object and begin to define what it is. It is also question of immutability and of threaded objects.
Continue reading The State axiom – Part 3Class
In this second post on Object state, we will see what are Fields, Relationships, Properties and Attributes; and why and how to put them all together.
Continue reading The State axiom – Part 2This post answers the question “What’s a State ?”. It also consider object life cycle and the basic Design Patterns. Finally, Eiffel’s advanced features around state are evoked.
Continue reading The State axiom – Part 1What are the Identity axiom consequences ? Here is a list of studied subject by this post: Addressing, Unitarity, Uniqueness, Ubiquity, Versioning.
Continue reading The Identity axiomWhat is an object ? This is the question this post answered by establishing an axiomatic: Encapsulation, Interface, Behavior, Identity and State.
This post also reveals what is there behind these axioms and begins to explore their implications.
Please read the Why ? post before this post. Driving principle. A simple principle that drive all the approach : think first, do second. The target results of that theorical then practical work should be The Ideal Architecture. No less. Otherwise this attempt of solving the unnecessary complexity of IT will only produce an other strate. Key properties. This means that …
Continue reading So what ?